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corrupt government simulator

corrupt government simulator

A Roblox experience owned by Valhalla Labs.

RoleplayENpolitical simulationroleplayearly access

Description (written by the developer; not a statement by this register)

join the chaos in corrupt government simulator! this game is best played with lots of people, so invite some friends and join the roblox group! 😈 become mayor and create any crazy laws you want... ban jumping, give yourself a ton of money, or remove laws you don't like! ⚒️ try to survive society as a citizen... vote in elections, work to make money, and buy a huge house! 🔪 fight against corruption as a criminal... rob the city, break dozens of laws, or assassinate the mayor! can you survive the corrupt world of politics and elections? this game is in early access, so please report bugs and issues!

Last updated by the developer 31 Mar 2026, 20:21 UTC.

0
playing (measured 11 Aug 2026, 00:02 UTC)
390,851
lifetime visits
45%
liked (922 👍 / 1,142 👎)
5,225
favourites (13.4 per 1k visits)
14 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Health Insurance
200 R$
🚀Jetpack
90 R$
Donation!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you played! · welcome184,695 · 0.00% win
gone rogue56,428 · 0.00% win
locked in · other51,755 · 0.00% win
political weapon · other17,128 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4514 August 2026 — 45 % liked24 August 2026 — 45 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:1645no change
14 Aug 2026, 23:0445first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.