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Portu After Dark

Portu After Dark

A Roblox experience owned by Rascal Games.

HorrorENFNaF fan gameHorrorSurvival

Description (written by the developer; not a statement by this register)

Will you survive one night against Portu and company? Portu After Dark is a FNaF fan game with unique mechanics and characters with the main focus being its difficulty. This game is anywhere from challenging to brutally difficult, as you can select from one of three modes which are exponentially harder. Good luck and also listen to the phone call on the first two modes, it'll help you learn how the game works. Check out our custom night version of this game! https://www.roblox.com/games/133130525000671/Portu-After-Dark-Custom-Night Special thanks to our playtesters: Frogger25 (@Frogger_25), Derv (@guavs_marmarchanmar) and NotCat (@BeanieRabbitFR), to RedMurder (@ItzRedMurder) for making PortuGeese and its characters, to Frix (@3xpl0zostan) and Derv (@guavs_marmarchanmar) for voicing the phone calls, to Greg Heffley (@MAGIK_MIKI) for making the original portu model and Bop! for allowing me to use her song and assets! Go play her games! (ignore) Tags: FNAF fangame Horror Portu

Last updated by the developer 1 Aug 2026, 14:56 UTC.

0
playing (measured 12 Aug 2026, 05:37 UTC)
50,600
lifetime visits
84%
liked (91 👍 / 17 👎)
196
favourites (3.9 per 1k visits)
14 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 05:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Goofy Jumpscare Sound
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

It only gets harder from here · progression1,325 · 0.00% win
It can't get harder than this · progression325 · 0.00% win
Lights Out! · other258 · 0.00% win
DEJECTED · other96 · 0.00% win
Sleepover · other58 · 0.00% win
Eternal Sleepover · other7 · 0.00% win
Gondalis · other0 · 0.00% win
The Last Gondal · other0 · 0.00% win
The Realm · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 18:0584no change
15 Aug 2026, 17:4984first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.