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Souls 🎄 [DARKEST SNOWFALL] ❄

Souls 🎄 [DARKEST SNOWFALL] ❄

A Roblox experience owned by Nova Time.

HorrorENhorrorfacilityentity-survival

Description (written by the developer; not a statement by this register)

Welcome to your new job as an engineer at NOVA Facility, though this Facility is not what it seems. Walk through the halls of the long-abandoned NOVA Facility seeking for wires to fix, but your way won't be so easy as there will be entities and you have to stay alert ⚠ at EVERY moment. Anything can be around the corner :) PLAY NOW! Inspired By LSPLASH and Redibles' Roblox Doors and Urbanshade: Hadal Divison's Roblox Pressure. MAIN CREATOR: Immortal CO-OWNER: LovyTheGuyYT HEAD DEVELOPER: Manofplayer THE TEAM: SubToDuckyPlayzYT, kingofthemonster54, Loxric, Luuthad, dunkeehj_The2nd, 3_iqman, PhnioxX and Sirenheadv1.

Last updated by the developer 20 Jul 2026, 09:49 UTC.

0
playing (measured 5 Sept 2026, 08:35 UTC)
295
lifetime visits
100%
liked (6 👍 / 0 👎)
5
favourites (16.9 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
5 Sept 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

TEST
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Orientation · welcome14 · 0.00% win
UP WE GO! · progression13 · 0.00% win
Aura · progression13 · 0.00% win
Radiance · progression13 · 0.00% win
Obstacle Madness · progression7 · 0.00% win
Too Fast · progression5 · 0.00% win
Radiant · progression5 · 0.00% win
Beat Souls Alpha · progression4 · 0.00% win
Wiring Expert · other0 · 0.00% win
Rank D · other0 · 0.00% win
Rank C · other0 · 0.00% win
Rank B · progression0 · 0.00% win
Rank A · progression0 · 0.00% win
Rank X · progression0 · 0.00% win
Chill · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.