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Aethelbeorn

Aethelbeorn

A Roblox experience owned by AetheIbeorn.

Fighting & PvPENremakeblood enginecombat

Description (written by the developer; not a statement by this register)

This is a Blood Engine Remake. Blood Engine got deleted because of blood, probably. Old Gamepasses still work in this game. Please read the update log in game menu to view information regarding that. [ KEYBINDS ] Click Cog icon to manage keybinds in game game prob wont get anymore updates SHUTDOWN = UPDATE [ CREDITS ] @keizenji, Delexory - Orignal owner @Cyneisen - Modeling @HD2DX - Map @FIareinga - Animations @noob_200133 - GFX @i2i2x - scripting/editing

Last updated by the developer 14 May 2026, 23:50 UTC.

0
playing (measured 11 Aug 2026, 11:51 UTC)
368,394
lifetime visits
33%
liked (826 👍 / 1,712 👎)
6,804
favourites (18.5 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zweihander
479 R$
Katana
299 R$
Chainsaw
282 R$
Crowbar
276 R$
Scythe
263 R$
Bayonet
240 R$
Kukri
240 R$
Spear
240 R$
Unlock Rapier Early
216 R$
Karambit
204 R$
Hammer
188 R$
Nunchaku
132 R$
Baton
90 R$
Fire Axe
85 R$
Hand Axe
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other216,129 · 100.0% win
100 · other2,447 · 0.00% win
500 · other1,112 · 0.00% win
1,000 · other696 · 0.00% win
You've chosen death · other360 · 0.00% win
2,500 · other352 · 0.00% win
5,000 · other213 · 0.00% win
20,000 · other75 · 0.00% win
100,000 · other50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.