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Aethelbeorn

Aethelbeorn

A Roblox experience owned by AetheIbeorn.

Fighting & PvPENremakeblood enginecombat

Description (written by the developer; not a statement by this register)

This is a Blood Engine Remake. Blood Engine got deleted because of blood, probably. Old Gamepasses still work in this game. Please read the update log in game menu to view information regarding that. [ KEYBINDS ] Click Cog icon to manage keybinds in game game prob wont get anymore updates SHUTDOWN = UPDATE [ CREDITS ] @keizenji, Delexory - Orignal owner @Cyneisen - Modeling @HD2DX - Map @FIareinga - Animations @noob_200133 - GFX @i2i2x - scripting/editing

Last updated by the developer 14 May 2026, 23:50 UTC.

0
playing (measured 11 Aug 2026, 11:51 UTC)
368,394
lifetime visits
33%
liked (827 👍 / 1,712 👎)
6,791
favourites (18.4 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Zweihander
479 R$
Katana
299 R$
Chainsaw
282 R$
Crowbar
276 R$
Scythe
263 R$
Kukri
240 R$
Bayonet
240 R$
Spear
240 R$
Unlock Rapier Early
216 R$
Karambit
204 R$
Hammer
188 R$
Nunchaku
132 R$
Baton
90 R$
Fire Axe
85 R$
Hand Axe
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other216,159 · 100.0% win
100 · other2,448 · 0.00% win
500 · other1,112 · 0.00% win
1,000 · other696 · 0.00% win
You've chosen death · other360 · 0.00% win
2,500 · other352 · 0.00% win
5,000 · other213 · 0.00% win
20,000 · other75 · 0.00% win
100,000 · other50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3314 August 2026 — 33 % liked14 September 2026 — 33 % liked24 September 2026 — 33 % liked24 October 2026 — 33 % liked14 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 03:3133no change
24 Sept 2026, 03:2133no change
14 Sept 2026, 01:4533no change
14 Aug 2026, 23:3133first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.