Apex (alpha testing)
A Roblox experience owned by Rower Studio's.
OtherENalphaunfinishedlore
Description (written by the developer; not a statement by this register)
|EXTREMELY UNFINISHED PLEASE WAIT FOR FULL RELEASE| Lore Is Still On The Way! Game Controls: Shift to Run (broken in game, sorry) C to Crouch (works while sprinting, doesnt work in lobby) Shift and E to slide (cancel slide by releasing shift, must do in left to right order) {[ CREDITS ]} Rower - Lead Developer vehicle - Animations, tiny bit of modeling and description writing Pravoon - Modelling and UI design Johan - Room modeling DavixiusQ - Advertiser Skibidi Sigma - Idea giver and artist {[ Premium Benefits ]} *Get 1.5x Boost Of Coins, ( Each Door Gives 2 Coins ) ---------- Special thanks to ramp for being a motivator ----------
Last updated by the developer 10 Mar 2026, 13:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 14 Aug 2026, 03:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.