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Clicking Simulator I XBOX I UPD !

Clicking Simulator I XBOX I UPD !

A Roblox experience owned by Classic's UGC's.

Description (written by the developer; not a statement by this register)

Get clicks 👆 Upgrade rebirths 🔄 Get better pets 🐶 Unlock more islands 🏝️ Compete vs others 🏆 Type /noclip :) or type /run :))))) Most Recent Update Below Get 1.5 Million Clicks For UGC Weekly updates! Game codes Below! [you can type /Codes to] UPD1 SLUSHY

Last updated by the developer 21 May 2025, 06:07 UTC.

0
playing (measured 15 Sept 2026, 00:48 UTC)
709
lifetime visits
75%
liked (6 👍 / 2 👎)
2
favourites (2.8 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 00:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Gun
5,000 R$
Double Clicks
205 R$
Tripple Open
200 R$
Auto Clicker
165 R$
Extra Equip
150 R$
Auto Hatch
125 R$
Extra Storage
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Clicker Simulator · welcome243 · 0.00% win
1 Million clicks · progression23 · 0.00% win
1 Billion Clicks · progression22 · 0.00% win
You Met The Owner! · social18 · 0.00% win
Cyborg HUB · progression12 · 0.00% win
Honey Island · other10 · 0.00% win
World 5 YOUR ADVANCING FERTHER · progression10 · 0.00% win
Your being watched · secret2 · 0.00% win
You Met DRAGON!!!!!! · other1 · 0.00% win
Infected Island · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.