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[MOVING ON/CANCELED] SubwayTale!

[MOVING ON/CANCELED] SubwayTale!

A Roblox experience owned by UntitledGroupNameINC.

AdventureENstory-drivensubway adventureboss fights

Description (written by the developer; not a statement by this register)

Hi Everyone!! :3 This game is now a showcase for my Indie Project, SubwayTale. as of August of 2026, I've ceased all development on this game on the Roblox platform, due to how much faith I've lost in roblox as a developer. Thank you to my Wonderful niche community that has supported me since 2022 but for the better, I'm moving on to develop SubwayTale as a base game. (ORIGINAL GAME DESCRIPTION!) "SubwayTale is a Episodic, Story Driven, Multiplayer, Subway Adventure game inspired by the New York City Subway & Tokyo Metro! You and your fellow Passengers are tasked with a goal of reaching the end of a Subway Line while completing objectives and fighting bosses at various Subway Stations in a Alternate New York City & Tokyo-like environment! This game pays homage to New York City culture among other things and is filled to the brim with content, a large cast of characters, and Secrets & Easter Eggs!" Original release date: July 7 2022

Last updated by the developer 12 Aug 2026, 01:54 UTC.

0
playing (measured 12 Aug 2026, 20:51 UTC)
1,160
lifetime visits
96%
liked (23 👍 / 1 👎)
56
favourites (48.3 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

DEMO PLAYER!! · welcome145 · 0.00% win
Only Uptown From Here! · welcome145 · 0.00% win
MELTDOWN ENDING · progression0 · 0.00% win
ABOMINATION ENDING · progression0 · 0.00% win
NOSTRAND IS DIRTY · other0 · 0.00% win
Survived 25 Stations! · progression0 · 0.00% win
PERFECTION! · progression0 · 0.00% win
Survived 10 Stations! · progression0 · 0.00% win
EX · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9619 August 2026 — 96 % liked29 August 2026 — 96 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 16:3896no change
19 Aug 2026, 16:0396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.