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Smelly Killer [HORROR]

Smelly Killer [HORROR]

A Roblox experience owned by Calypso Entertainment.

HorrorENhorrormultiplayertroll

Smelly Killer [HORROR] is a horror experience created on 2024-08-15. It has accumulated 1,130,524 lifetime visits and 27,118 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description notes multiplayer support and in-game items.

Description (written by the developer; not a statement by this register)

LIKE 👍 + FAVORITE ⭐ for a FREE toy raygun in-game 🔫 You went to start your shift at Jeff's Burgers, everything was going well until you angered the Smelly Killer.. This game is inspired by the horror game Fart Killer by 616 Games This game supports multiplayer and is recommended to play with more people. Check out the items inside the shop to troll your friends 🏪

Last updated by the developer 25 Apr 2026, 13:02 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
1,130,524
lifetime visits
78%
liked (2,304 👍 / 644 👎)
27,099
favourites (24.0 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jumpscare EVERYONE
399 R$
Fling Hammer
199 R$
Banana Peel
49 R$
Faster Walkspeed
24 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Yep I'm banned · other294,821 · 0.00% win
Smelly Ending · progression196,602 · 0.00% win
Serve A Customer · other190,063 · 0.00% win
Splash! · other156,492 · 0.00% win
Bad Ending · progression61,419 · 0.00% win
Rats! · other6,411 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked3 September 2026 — 78 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:4578no change
14 Aug 2026, 14:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.