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Orange Tsunami ๐ŸŠ

Orange Tsunami ๐ŸŠ

A Roblox experience owned by MM Games!.

SurvivalENsurvivalobstacle avoidancewave mechanics

Orange Tsunami ๐ŸŠ is a survival experience created on 2024-08-15. It has accumulated 1,412,917 lifetime visits and 1,324 favorites. The game holds a 77% like percentage. Currently, zero users are playing. The description outlines gameplay involving surviving orange tsunami waves by climbing or running to the end.

Description (written by the developer; not a statement by this register)

๐ŸŠ Survive the Orange Tsunami Waves! ๐ŸŠ How to Play: 1. Run to the end! 2. If there's a tsunami warning, climb up! 3. Wait for the tsunami wave to pass, then reach the end and win! A button at the start controls the tsunami. The longer it's unpressed, the higher the tsunami. Use wins to buy different items and be better prepared for future crossings!

Last updated by the developer 22 Jul 2025, 11:00 UTC.

0
playing (measured 11 Aug 2026, 00:53 UTC)
1,412,917
lifetime visits
77%
liked (781 ๐Ÿ‘ / 229 ๐Ÿ‘Ž)
1,322
favourites (0.9 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Fling Glove
499 R$
Flying Carpet
499 R$
Fusion Coil
199 R$
Gravity Coil
149 R$
Push People
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome! ยท welcome946,311 ยท 0.00% win
You Won! ยท progression273,039 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

7714 August 2026 โ€” 77 % liked2 November 2026 โ€” 77 % liked14 August 20262 November 2026
2 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 76โ€“78 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 15:3177no change
14 Aug 2026, 12:4777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.