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πŸ₯ 2 Player Fruit Tycoon πŸ“

πŸ₯ 2 Player Fruit Tycoon πŸ“

A Roblox experience owned by 2 Player Tycoons!.

TycoonENtycoonfruit theme2 player

πŸ₯ 2 Player Fruit Tycoon πŸ“ is a Roblox experience created on 2024-08-15. It has accumulated 1,815,030 lifetime visits and 163,470 favorites. The title holds a 93% like percentage. Currently, zero users are playing. No specific genre is assigned in the data.

Description (written by the developer; not a statement by this register)

Welcome to 2 Player Fruits Tycoon! ⭐ Choose from Strawberry, Blueberry, Banana, and Kiwi to make your Tycoon! "Step into the vibrant world of Fruit Tycoon! πŸ₯ Build your fruity empire with kiwis, bananas, strawberries, and blueberries! Compete against other players to complete your orchard! Ready to harvest your fruity fortune? 🌟" Leaving a Like & Favorite is appreciated! πŸ‘ FREE 5K starting Cash for joining The 2 Player Tycoons! Group AND Following FloppyDiskHolder on RobloxπŸ’΅ https://www.roblox.com/communities/34476448/2-Player-Tycoons#!/about Please report any bugs/suggestions on the Group Wall! πŸ›

Last updated by the developer 21 Feb 2026, 17:46 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
1,815,030
lifetime visits
93%
liked (1,426 πŸ‘ / 112 πŸ‘Ž)
163,453
favourites (90.1 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Commands
999 R$
Triple Cash
149 R$
Magic Carpet
129 R$
Double Cash
99 R$
Blades Pack
79 R$
Auto Collect
29 R$
VIP Droppers
29 R$
Speed Coil
29 R$
Gravity Coil
29 R$
VIP Upgraders
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome1,041,527 Β· 100.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 β€” 93 % liked24 August 2026 β€” 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:3293no change
14 Aug 2026, 10:3193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.