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BFDI Sandbox [BETA]

BFDI Sandbox [BETA]

A Roblox experience owned by The BFDI Tycoon Group.

Sandbox & buildingENBFDIragdoll physicssandbox

Description (written by the developer; not a statement by this register)

Wanna torture your favorite BFDI character? cool, this games for you!! In this experience, you can play with ragdolls of many osc characters! Spawn, play, kill, repeat! Make sure to like the game and follow for more updates! KICK = Shutdown WARNING: this game may not support your device!!! Just drag the characters with your mouse/finger and basically do anything!! If there is a bunch of lag and you can’t spawn any ragdolls, just make a private server and do whatever! Please do not do innapropiate actions to the ragdolls.😅😅 Not common behavior, but just a heads up. Inspired by Push noobs off skyscrapers, Ragdoll engine, bfdi, Untitled Sandbox Game, and rays mod

Last updated by the developer 2 Aug 2026, 01:54 UTC.

2
playing (measured 12 Aug 2026, 08:21 UTC)
486,552
lifetime visits
85%
liked (225 👍 / 39 👎)
1,079
favourites (2.2 per 1k visits)
15 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
95 R$
Push
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Quest One · progression3,545 · 8.0% win
Quest Two · progression538 · 0.00% win
Quest Three · progression490 · 0.00% win
Island Stealer 2 · other346 · 4.0% win
Cake Jr · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:3185no change
14 Aug 2026, 21:2285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.