Hypergalactic: Monkey Quest 🛷
A Roblox experience owned by Toei Animation x Twin Atlas.
AdventureENsleddingpet collectionanime IP
Hypergalactic: Monkey Quest 🛷 is an adventure experience created on 2024-08-15. It has accumulated 1,237,190 lifetime visits and 6,470 favorites. The game currently has 0 players online and maintains an 82% like percentage.
Description (written by the developer; not a statement by this register)
Go sledding in the world of Hypergalactic, finding the cute Mini-Might pets, fighting the evil Xenon, completing sled challenges, and having fun! 👍JOIN THE GROUP & LIKE THE GAME FOR MORE UPDATES In the world of Hypergalactic, the ancient Earth was once protected by a mighty Sentinel named Okon. But due to his immaturity and impatience, Okon abandoned his duties to seek adventure among the stars. As punishment, his master, The Emissary of Light imprisoned him at the peak of Five-Finger Mountain to be humbled by time. But in a desperate attempt to secure his freedom, Okon released hundreds of his tiny clones called Mini-Mights and gave them one order: “FREE ME!!” After millennia of fruitless searching, the Mini-Mights have begun to give up on their responsibility, much like their master with his. Created by Twin Atlas ©2024 TOEI ANIMATION CO., Ltd
Last updated by the developer 15 Jul 2026, 19:25 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.