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Anime Training RNG

Anime Training RNG

A Roblox experience owned by Gameware Studio.

SimulatorENRNG mechanicsAnime themePvP combat

Anime Training RNG is a simulator experience created on 2024-08-16. The game has accumulated 12,390,994 lifetime visits and 645,425 favorites. It maintains a 97% like percentage. Currently, one user is playing the game. The title focuses on character rolling and training mechanics within the simulator genre.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Anime Training RNG! 🎉 🤝 PLAY WITH FRIENDS FOR A ROLL SPEED BOOST! 🎲 Roll High Rarity Character 💪 Train Hard, Get Stronger ☠️ Defeat other players and earn Rewards 💍 Craft unique Relics 🥤 Drink Potions to increase your Luck and Roll Speed 🏆 Climb the Leaderboard and Show Off Your Skills! 💬 Hang Out in Our Dizzy Server for Special OP Codes and Giveaways! 💥 Premium Members Get: +10 Luck ⚡ & +10% Speed 🏃‍♂️ 🔔 Follow for updates! 🔔 Codes: THANKYOU HALFTHOUSAND 1KUPVOTES UPVOTES1500 UPVOTES2K 2P5KUPS 3000LOVE 3P5KMUSCLE SLAYER4K 4P5KDEMON 5KDEMON 6KSLAYER 7000DEMON 8000DEMON POTIONLUCKI DS9K DEMON10K SLAYER11K 12KDEMON 13KDEMON 14KDEMON 15KDEMON DEMON16K DEMON17K DEMON18K DEMON19K DEMON20K DEMON21K DEMON22K DEMON23K DEMON24K DEMON25K ANIME26K RNG27K DEMON28K DEMON29K JOJO30K DEMON31K DEMON32K DEMON33K DEMON34K DEMON45K DEMON50K DEMON55K DEMON60K GROUPREWARD WELCOME TRADE QUESTS BOSS SEASON COLLECTION THANKSGIVING XMAX

Last updated by the developer 26 Jul 2026, 11:36 UTC.

1
playing (measured 10 Aug 2026, 14:36 UTC)
12,390,994
lifetime visits
97%
liked (88,024 👍 / 3,153 👎)
645,342
favourites (52.1 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
399 R$
+2 Companions
399 R$
VIP
299 R$
Auto Collect
249 R$
Event Auto Collection
239 R$
Luck
199 R$
Event Currency x2
199 R$
Auto Rebirth
99 R$
Auto Fight
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,442,947 · 100.0% win
Roll A Common Character · other4,486,456 · 77.8% win
Roll A Rare Character · collection3,164,054 · 55.6% win
Roll A Epic Character · other2,850,732 · 37.0% win
Rebirth 1 · progression2,382,895 · 88.9% win
First Blood · other1,658,087 · 22.2% win
King Of Hill · progression1,390,450 · 48.1% win
Roll A Legendary Character · collection1,253,567 · 0.00% win
Roll A Mythic Character · collection113,194 · 0.00% win
Roll A Omega Character · other102 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:5397no change
13 Aug 2026, 18:5297first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.