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MPS Classic

MPS Classic

A Roblox experience owned by MPS Studiоs.

SportsENsoccerfutsalmultiplayer

MPS Classic is a sports experience created on 2024-08-16. It has accumulated 1,426,754 lifetime visits and 97,821 favorites. The game holds an 87% like percentage. Currently, zero users are playing. The description highlights competitive futsal soccer gameplay, global player competition, and customizable settings. Art and ball designs are credited to specific creators.

Description (written by the developer; not a statement by this register)

🎴 Welcome to MPS Classic! 🌐 Compete against MPS players from across the world 🤝 Play alongside friends in a futsal soccer arena ⭐ Score or assist goals to make the impact 🧠 Use your football IQ to break through the opposition's tactics 🔍 Use the config tab in the menu to customize your gameplay for the a better experience 😱 Join our group and like our game for a free SIUUU celebration! 🎨 Game art designed by Osmany1739 & HiImPaul57 ⚽ Ball design created by fachriganteng123

Last updated by the developer 29 May 2026, 20:13 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
1,426,754
lifetime visits
87%
liked (970 👍 / 149 👎)
97,828
favourites (68.6 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
195 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Classic Player · welcome546,346 · 51.6% win
Alpha Tester · other89 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 12:4587no change
14 Aug 2026, 12:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.