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Chill Guy Tycoon

Chill Guy Tycoon

A Roblox experience owned by first tycoons studio.

TycoonENChill Guy memeTycoonObby

Description (written by the developer; not a statement by this register)

Welcome to chill guy tycoon 🤙 🥶 Create and collect unique CHILL GUYS! 💸 Earn big bucks from those who like wanna be the CHILL guy! 👌 Out-chill Chill Guy and rise to the top as the Master of Figurines! btw chill guy might be freaky ❗EVERYTHING IN THIS GAME IS A JOKE AND NOT MEANT TO BE TAKEN SERIOUSLY! tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, tower, hard tower, invisible, obby but you are invisible, obby but, chill, guy.obby but you're a chill guy

Last updated by the developer 5 Jan 2025, 22:27 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
13,203
lifetime visits
91%
liked (130 👍 / 13 👎)
66
favourites (5.0 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hire Chill Guy
499 R$
AUTO SELL
399 R$
Hire Top G
399 R$
Hire IShowSpeed
299 R$
Hire Tyson
199 R$
SPEEDY PROCESSORS
199 R$
DOUBLE CASH
199 R$
Hire AdinRoss
199 R$
Hire Lebron!
199 R$
Hire Kai Cenat
149 R$
X2 FASTER RESTOCKERS
99 R$
Hire CaseOh
89 R$
Hire Fanum
89 R$
SPRINT
13 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined · welcome9,475 · 0.00% win
Passed Tutorial · welcome5,092 · 0.00% win
Proved · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9116 August 2026 — 91 % liked26 August 2026 — 91 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:4991no change
16 Aug 2026, 19:4891first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.