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1% Win Dragon (Impossible Epic Obby)

1% Win Dragon (Impossible Epic Obby)

A Roblox experience owned by SNAPtastic Games.

ObbyENglass bridgedragon reward1% win mechanic

Description (written by the developer; not a statement by this register)

Descripción ⭐️ Welcome to 1% Win Impossible Epic Obby!! Will you make it to the end of the glass bridge to get the dragon? 🏆 Bringing friends makes it easier to reach the end! 🚁 Unlock a Dragon to fly around and other cool perks! 💵 Premium Reward: +1,000$! Please 👍 and ⭐️ the game for more updates and items to buy! 🏷️ Inspired by popular games and Tags: 1% Win Obby, 1% Impossible Win Obby, and Impossible Squid Game! Glass Bridge! Squid Game, Impossible, Obby, Escape, Survival,Platformer, Adventure, Challenge, Glass Bridge, Glass Stairs, Easy Obby

Last updated by the developer 19 Dec 2024, 09:40 UTC.

0
playing (measured 10 Aug 2026, 15:36 UTC)
79,017
lifetime visits
59%
liked (74 👍 / 51 👎)
139
favourites (1.8 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🌌Flying Carpet
799 R$
🌌[OP] Sword
399 R$
🌌BoomBox
399 R$
🌌Grappling Hook
299 R$
🌌Super Speed
199 R$
🌌Super Jump
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Join the Epic · welcome63,430 · 0.00% win
Claim the Loot · collection8,082 · 0.00% win
Epic Rider · other2,075 · 0.00% win
Lord of the Rings · other1,267 · 0.00% win
FIERCE Rider · other890 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.