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Мир Самоката

Мир Самоката

A Roblox experience owned by Самокат x Hybrid Metaverse.

Social & hangoutRUmetaverseretail IPsocial hub

Мир Самоката is a social-hangout experience created on 2024-08-16. The game has accumulated 5,398,996 lifetime visits and 14,661 favorites. Currently, zero users are playing. The title holds a 41% like percentage. The description indicates activities involving in-game currency exchange for UGC items and discount codes within a metropolis setting.

Description (written by the developer; not a statement by this register)

Вы попали в мегаполис метамира Самокат. Продукты от Самоката стали для жителей не только едой, но и выражением их вкуса и стиля. В метамире вас ждут захватывающие активности и игры. За прохождение вы будете получать <самокатики>, которые можно обменять на усиления для игр, уникальный UGC или промокоды на скидки. Приключения ждут!

Last updated by the developer 29 Jun 2026, 07:26 UTC.

0
playing (measured 11 Aug 2026, 00:49 UTC)
5,398,996
lifetime visits
41%
liked (1,181 👍 / 1,674 👎)
14,658
favourites (2.7 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

За прохождение новогоднего квеста · progression1,321 · 0.00% win
Великий друг Самоката · other237 · 0.00% win
Звезда Самоката · other202 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4114 August 2026 — 41 % liked3 September 2026 — 41 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–42 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0241no change
14 Aug 2026, 01:0041first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.