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Combat: Classic

Combat: Classic

A Roblox experience owned by 8TY GAMES.

Fighting & PvPENarena fighterclass-basedretro maps

Description (written by the developer; not a statement by this register)

🚧 THIS GAME IS IN EARLY DEVELOPMENT (report bugs to group) Combat: Classic is a fast-paced, class-based arena fighter set in retro-inspired maps. Choose from a variety of distinct classes, each with their own strengths, tools, and tactics. Face off in chaotic free-for-all matches where every player is a threat. No stopping. No mercy. Just you, your class, and a battlefield soaked in glory.

Last updated by the developer 9 Aug 2026, 13:58 UTC.

0
playing (measured 11 Aug 2026, 07:15 UTC)
409,049
lifetime visits
74%
liked (1,907 👍 / 678 👎)
6,659
favourites (16.3 per 1k visits)
16 August 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Votes
299 R$
Equip More Hats
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Newcomer · welcome169,648 · 100.0% win
The Eagle · other47,466 · 0.00% win
The Starter · welcome45,450 · 0.00% win
The Courageous · other29,850 · 0.00% win
The Participant · welcome21,726 · 0.00% win
The Ghosted · other21,708 · 0.00% win
The Novice · welcome18,363 · 0.00% win
The Caffeine Addict · other14,503 · 0.00% win
The Hunter · other11,492 · 0.00% win
The Strongman · other10,978 · 0.00% win
The Time Spender · other10,439 · 0.00% win
The Powerhouse · other6,516 · 0.00% win
The Brickbattler · other6,221 · 0.00% win
The Obliterator · other3,922 · 0.00% win
The Bloxxer · welcome1,740 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked4 September 2026 — 74 % liked24 September 2026 — 74 % liked14 October 2026 — 74 % liked24 October 2026 — 74 % liked14 August 202624 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:3274no change
14 Oct 2026, 02:3274no change
24 Sept 2026, 02:3074no change
4 Sept 2026, 00:4974no change
24 Aug 2026, 22:5274no change
14 Aug 2026, 22:4574first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.