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Hospital [HORROR]

Hospital [HORROR]

A Roblox experience owned by Deep Waters Studio.

HorrorENhorrorscaryhospital

Description (written by the developer; not a statement by this register)

⚠️ SCARY HORROR GAME ⚠️ - Play at your own risk

Last updated by the developer 22 Aug 2024, 19:08 UTC.

0
playing (measured 10 Aug 2026, 22:03 UTC)
420,163
lifetime visits
72%
liked (784 👍 / 304 👎)
9,196
favourites (21.9 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[BEST] S.W.A.T Pass
450 R$
[OP] Infinite Lives
399 R$
[CHEAP] Gun
180 R$
[OP] Sledgehammer
125 R$
[OP] Skeleton Key
99 R$
[SPEED] Walk Faster
80 R$
[MISC] Pumpkin Lantern
75 R$
[TROLL] Banana Peel
49 R$
[SPEED] Energy Drink
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

#Ending 2 · progression42,520 · 0.00% win
#Ending 1 · progression28,648 · 0.00% win
#Ending 3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked24 August 2026 — 72 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:3872no change
14 Aug 2026, 22:3172first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.