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A Sword Game | Legacy

A Sword Game | Legacy

A Roblox experience owned by Twwo Dev.

Description (written by the developer; not a statement by this register)

an outdated crazy gaem about swords with crazy things ---------------------- [inspired by Slap Battles👏 and silly sword game⚔️] ----------------------

Last updated by the developer 30 Aug 2026, 11:10 UTC.

0
playing (measured 8 Sept 2026, 06:21 UTC)
1,860
lifetime visits
100%
liked (3 👍 / 0 👎)
1
favourites (0.5 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
8 Sept 2026, 06:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grimedge
499 R$
Invincible
319 R$
Double Everything
199 R$
Custom Sword
199 R$
Crown Pass
199 R$
Emote Pack
99 R$
Portable Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

hi there · welcome51 · 0.00% win
you met da owner!!!!!!!!!!!!!!!!!!!!! · social21 · 0.00% win
CREATOR'S BADGE · collection13 · 0.00% win
stop the cap · other12 · 0.00% win
Void's Embrace · progression12 · 0.00% win
Welcome to Quackland · welcome11 · 0.00% win
Lost in Dark · secret11 · 0.00% win
Accidental Enlightenment · secret9 · 0.00% win
The Trouble · other8 · 0.00% win
Frozen Relic · collection8 · 0.00% win
The Light of Hope and Trust · progression8 · 0.00% win
Sub-level · progression8 · 0.00% win
The Wrench · collection8 · 0.00% win
Frozen Triumph · progression8 · 0.00% win
Rune of Myths · collection8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.