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A Warrior's Destiny

A Warrior's Destiny

A Roblox experience owned by Starlight Switch.

Fighting & PvPENPVPBuild CustomizationBoss Fighting

Description (written by the developer; not a statement by this register)

A small demo fighting game with diverse builds. Mainly PVP-oriented, but also has a few cool original bosses to try out. Make your fighting build by specializing on your Weapon or Style, combining it with Magic and handy items. Everything is automatically UNLOCKED. Check out all the content and have fun! Keybinds: Q = dash C = toggle combat mode Hold F = block (in combat mode) Hold B = open emotes menu N = inventory Right CTRL = open command console (you can view current stats there) This is a revamp of the original game, which took me half a year to revamp. You can check out the original more clunky version with big map and progression here: https://www.roblox.com/games/10291514653/A-Warriors-Destiny-Original Huge credit to Kyzel, an animator who has been with me all this time and helped me staying on the track.

Last updated by the developer 20 Apr 2025, 18:10 UTC.

0
playing (measured 12 Aug 2026, 20:06 UTC)
28,167
lifetime visits
87%
liked (403 👍 / 60 👎)
1,224
favourites (43.5 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome13,577 · 100.0% win
Brute · other3,180 · 0.00% win
Storm Fiend · other735 · 0.00% win
The Priest · other479 · 0.00% win
Ghost Lord · other322 · 0.00% win
Message · other261 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked15 October 2026 — 87 % liked16 August 202615 October 2026
2 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 06:3787no change
16 Aug 2026, 05:0787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.