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DROOMS 👁️ (Modded)

DROOMS 👁️ (Modded)

A Roblox experience owned by imagination2Reality.

HorrorENhorrorjumpscaredoors

Description (written by the developer; not a statement by this register)

A horror game involving doors. ❗❗ We recommend entering without a guide; use each death as a lesson. ⚠️ Loud sounds, flashing lights ahead! 🎧 📷 Headphones & max graphics recommended 🎵 Music is non-copyright, on Spotify 'LSPLASH' 🛠️ Many things are subject to change, and some things may break. Lightning_Splash: Programming/Game/UI/Graphics/Audio/Music RediblesQW: Builder/Game/Environment NormallyAve: Programming Ghostly_Wowzers: Graphics jasper_creations: Animations Inspired by nicorocks5555's Rooms and Spooky's Jumpscare Mansion

Last updated by the developer 24 Feb 2025, 20:50 UTC.

0
playing (measured 13 Aug 2026, 05:47 UTC)
12,967
lifetime visits
63%
liked (12 👍 / 7 👎)
48
favourites (3.7 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN PANEL
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,896 · 0.00% win
DM BEFORE HOTEL + · other79 · 0.00% win
Groups · other45 · 0.00% win
Betrayal0 · 0.00% win
Back From The Dead0 · 0.00% win
Hundred Of Many0 · 0.00% win
Ten Of Many0 · 0.00% win
One Of Many0 · 0.00% win
In Plain Sight0 · 0.00% win
???0 · 0.00% win
Buddy System0 · 0.00% win
Welcome Back0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.