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[NEW!] R6 Outfits

[NEW!] R6 Outfits

A Roblox experience owned by Passed Outt.

Social & hangoutENavatar customizationoutfit showcaseUGC curation

Description (written by the developer; not a statement by this register)

⛧ group: https://www.roblox.com/groups/34464553 ⛧ high quality r6 outfits ♱ ⛧ like n fav the game 4 more lit upds ♱ ⛧ Outfits made by the public. (If your outfit was featured in-game and you want it to be removed, Comment on the Group Wall and it'll be removed ASAP!) ⛧ This game has no copyright or infringement of brands, not all clothes are owned by us, Ugc's are made by talented creators, full credits to them. TAGS Cybery2k, DollhouseRP, Emo, Dollhouse roleplay, Gothic dahood, dahoodoutfits, Headless, Headless fits, r6, Matching outfits, , Outfit Ideas, Hair Combo, Outfit Loader, Home store, Matching Outfits, Cheap robux outfit, Outfit Shop , Outfit Store , Outfit Ideas , Hair Combo , Catalog , Fits , Matching Fits , Matching Outfits , Outfits , Y2k, Matching Outfits , Matching , Hair , Hair Combos , Mall , Avatars , Hair Combo Shop , Aesthetic , Da Hood, dh style, Matching Outfit Ideas, dh, R6 Outfits, Outfit Loader, Mall Goth, Goth

Last updated by the developer 30 Sept 2025, 02:13 UTC.

0
playing (measured 11 Aug 2026, 18:48 UTC)
7,007
lifetime visits
79%
liked (15 👍 / 4 👎)
137
favourites (19.6 per 1k visits)
16 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:480first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome6,440 · 0.00% win
Thank you · other47 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.