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[NEW!!] Burn Vegetables Tycoon

[NEW!!] Burn Vegetables Tycoon

A Roblox experience owned by Loading Project.

TycoonENvegetable burningobby progressionrebirth mechanics

Description (written by the developer; not a statement by this register)

🔥 Are you tired of those yucky vegetables?? Don't you wanna see them BURN??? WELL NOW YOU CAN!! Burn all the vegetables in Burn Vegetables Tycoon! 🔥 🔥 Burn Broccoli, Eggplants, Carrots, Pickles! ⚡Complete obbies to obtain boosts! 📦 Collect crates for quick money and boosts! 🔓 Finish the tycoon and do rebirth to get multipliers! 💾 Don't worry about progress, it's saved! 📈 And more to come! Click to follow the game to get notifications when a new update drops! ⭐ Make sure to like and favorite! Thanks for playing 😊

Last updated by the developer 9 Jun 2025, 17:29 UTC.

0
playing (measured 19 Aug 2026, 16:07 UTC)
2,354
lifetime visits
88%
liked (14 👍 / 2 👎)
19
favourites (8.1 per 1k visits)
17 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Money
450 R$
x2 Obby Boost Multiplier
250 R$
x2 Obby Boost Time
250 R$
x2 Crate Reward!
150 R$
x2 Obby Cooldown Reduction
150 R$
x2 Movement Speed
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time! · welcome1,774 · 0.00% win
Broccoli Burnt! · progression619 · 0.00% win
Eggplant Burnt! · progression232 · 0.00% win
Carrot Burnt! · progression62 · 0.00% win
Pickle Burnt! · progression28 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.