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KJ Game [ Update VERY Soon !]

KJ Game [ Update VERY Soon !]

A Roblox experience owned by Sintex.

Fighting & PvPENcombatbetaaction

KJ Game [ Update VERY Soon !] is a fighting-pvp experience created on 2024-08-17. It has recorded 5,503,607 lifetime visits and 4,527 favorites. Currently, zero users are playing. The title holds a 61% like percentage. The description notes the game is in beta and may be unstable.

Description (written by the developer; not a statement by this register)

-PLEASE READ: This game is in BETA and can be very UNSTABLE or GLITCHY. If you see any bugs, make a ticket in our communications server and we'll fix it as fast as we can. 🖥️ Controls G - ultimate mode F - block Q - dash Q (while ragdolled) - ragdoll cancel/evasive Left Click - punch B - emote wheel All credits to Yielding Arts for: VFX, SFX, Anims, etc... By https://www.roblox.com/groups/34487209/Sintex

Last updated by the developer 23 Jan 2026, 21:51 UTC.

0
playing (measured 10 Aug 2026, 21:00 UTC)
5,503,607
lifetime visits
61%
liked (1,977 👍 / 1,251 👎)
4,526
favourites (0.8 per 1k visits)
17 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PS+
230 R$
Awakening Outfit
99 R$
Second Emote Page
40 R$
More Emote Slots
20 R$
Kill Sound
17 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Baby Steps · welcome45,296 · 0.00% win
Head First · other15,983 · 0.00% win
A Natural · other1,948 · 0.00% win
Turning Point · other29 · 0.00% win
Seasoned Killer · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:5061no change
14 Aug 2026, 00:4961first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.