☁️Fog Tower☁️
A Roblox experience owned by OSG Studio.
Tower defenseENtower defensebadge huntingchill gameplay
Description (written by the developer; not a statement by this register)
Unlock new items by collecting secret badges hidden throughout the map! Update • Graphics Upgrades • Add UIs < Rules > • Please refrain from using profanity, insults, or hurtful remarks in the game. • Political-related questions (e.g., political preferences, defense policies) / development, development-related questions / strange questions are prohibited. (Follow the above guidelines to create a clean and fresh server.) Credits • Build : OllieForge • Graphic : OllieForge • Script : OllieForge • Modeling : OllieForge __________ Tower Jam cannot break towers. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Feeding towers that cannot be broken is feeding towers that cannot be broken. Chill Guy Chill Tower Chill Guy Tower | | Karaoke, Korea, Korean, Karaoke, Middle School, Iljin, Gwangnam, Military unit, Foundation, Bobob Army Unit, Sanmac Army Unit, Bingcheeline, Victory Foundation, School route, Tower, Jemmin, Can't break, Can't play Jem, Sayonara, RH, Dance, Censorship, Censorship-free, Subscribe, Jump Map, Mutter, Dongryong, Common siblings, School, High School, University, Army, Sayonara, Wukka, Jump Map, Admin, Robux, Social gatherings, Role playing
Last updated by the developer 22 Jun 2026, 22:39 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.