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[ EARN OFFLINE! ] CAPITALIST Inc. πŸ’ΌπŸ’Έ

[ EARN OFFLINE! ] CAPITALIST Inc. πŸ’ΌπŸ’Έ

A Roblox experience owned by SiliQon Studios.

TycoonENtycoonbusiness simulationidle mechanics

Description (written by the developer; not a statement by this register)

πŸ’Ό Welcome to Capitalist Inc.! πŸ’° Time to suit up and cash in! Build your empire, crush the competition, and become the richest tycoon in the land. Start with nothing and hustle your way to the top. πŸ“ˆ Expand your business πŸ”₯ Unlock absurd upgrades πŸ’Έ Become the ULTIMATE CAPITALIST πŸ‘‘ Roblox Premium members get +25% on all profits! β­πŸ‘ If you'd like to support us please like and favorite the game! πŸ””πŸ”” Remember to click FOLLOW to be notified when an update drops! ⚠️ Please do not exploit, exploiting will result in a permanent ban from the game with no appeal.

Last updated by the developer 25 Mar 2026, 20:09 UTC.

0
playing (measured 25 Aug 2026, 21:00 UTC)
5,930
lifetime visits
80%
liked (32 πŸ‘ / 8 πŸ‘Ž)
44
favourites (7.4 per 1k visits)
17 August 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VVIC Pass
1,499 R$
VIC PASS
777 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Total Capitalism Β· welcome2,617 Β· 100.0% win
Humble Beginnings Β· other2,408 Β· 100.0% win
Certified Landman Β· collection425 Β· 0.00% win
We have touchdown! Β· progression215 Β· 0.00% win
Holy Moly! Β· progression166 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.