Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[ EARN OFFLINE! ] CAPITALIST Inc. 💼💸

[ EARN OFFLINE! ] CAPITALIST Inc. 💼💸

A Roblox experience owned by SiliQon Studios.

TycoonENtycoonbusiness simulationidle mechanics

Description (written by the developer; not a statement by this register)

💼 Welcome to Capitalist Inc.! 💰 Time to suit up and cash in! Build your empire, crush the competition, and become the richest tycoon in the land. Start with nothing and hustle your way to the top. 📈 Expand your business 🔥 Unlock absurd upgrades 💸 Become the ULTIMATE CAPITALIST 👑 Roblox Premium members get +25% on all profits! ⭐👍 If you'd like to support us please like and favorite the game! 🔔🔔 Remember to click FOLLOW to be notified when an update drops! ⚠️ Please do not exploit, exploiting will result in a permanent ban from the game with no appeal.

Last updated by the developer 25 Mar 2026, 20:09 UTC.

0
playing (measured 25 Aug 2026, 21:00 UTC)
5,930
lifetime visits
80%
liked (33 👍 / 8 👎)
46
favourites (7.8 per 1k visits)
17 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIC Pass
1,499 R$
VIC PASS
777 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Total Capitalism · welcome2,688 · 100.0% win
Humble Beginnings · other2,475 · 100.0% win
Certified Landman · collection430 · 0.00% win
We have touchdown! · progression219 · 0.00% win
Holy Moly! · progression168 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8025 August 2026 — 80 % liked4 September 2026 — 80 % liked25 August 20264 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 23:0580no change
25 Aug 2026, 21:1780first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.