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Baile do Raza

Baile do Raza

A Roblox experience owned by Raza Company.

Social & hangoutPTsocialroleplaycustomization

Description (written by the developer; not a statement by this register)

- Seja bem-vindo ao Baile do Raza - 🎮 COMANDOS !bailechar - Muda a skin do personagem /bio - Muda a bio do seu personagem ⚠️ REGRAS Respeite os outros jogadores e mantenha o respeito no servidor. Conteúdo impróprio no chat, bio ou atitudes dentro do jogo podem resultar em punição.

Last updated by the developer 19 Sept 2026, 20:01 UTC.

71
playing (measured 22 Sept 2026, 19:50 UTC)
193,662
lifetime visits
85%
liked (713 👍 / 129 👎)
919
favourites (4.7 per 1k visits)
4 July 2011
created (per Roblox)

Play on Roblox →

Live players over time

Growth

711199522 Sept 2026, 17:00 — 105 players22 Sept 2026, 17:50 — 119 players22 Sept 2026, 18:50 — 112 players22 Sept 2026, 19:50 — 71 players22 Sept 2026, 17:0022 Sept 2026, 19:50
4 measurements taken within a single day, net -34. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–126 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 19:5071-41
22 Sept 2026, 18:50112-7
22 Sept 2026, 17:50119+14
22 Sept 2026, 17:00105first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Katana Angel
1,500 R$
Foice - Raza
1,500 R$
Katana Flor
1,500 R$
Vip Raza
1,000 R$
Sabre de Luz
520 R$
Efeito HaHaHa
400 R$
placas Led
320 R$
Money Midia
250 R$
Efeito LUTCO
240 R$
Efeito Estrelar
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Raza Bruxaria · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

85938922 September 2026 — 93 % liked22 September 2026 — 93 % liked22 September 2026 — 93 % liked22 September 2026 — 93 % liked2 October 2026 — 93 % liked12 October 2026 — 85 % liked22 September 202612 October 2026
6 measurements spanning 20 days, net -8. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 17:2385-8
2 Oct 2026, 17:2193no change
22 Sept 2026, 19:5093no change
22 Sept 2026, 18:5093no change
22 Sept 2026, 17:5093no change
22 Sept 2026, 17:0293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.