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Donut Spleef! (Wins!)

Donut Spleef! (Wins!)

A Roblox experience owned by Teleport Studios!.

SportsENspace themedonut platformsleaderboards

Description (written by the developer; not a statement by this register)

🎩Theres a lot of spleef games on roblox.... What makes this one different? Let me tell you.🎩 🍩WELCOME TO DONUT SPLEEF!🍩 👽Ever wanted to go to space and jump on donuts? Well now you dont have to imagine! You can do it, by playing this game! 👽 💸Earn currency by winning!💸 😁Play this game by yourself! Or with some friends! 😁 💰This game is made for all ages, and is super free to play!💰 🔨Update!🔨 What has the new wins update brought? This will tell you! Wins! New galaxy leader-board boosts! Removed rd event! New leader-board! Removed spooky mode! AFK Minor bug fixes!

Last updated by the developer 7 Sept 2025, 11:58 UTC.

0
playing (measured 18 Aug 2026, 12:17 UTC)
3,198
lifetime visits
77%
liked (10 👍 / 3 👎)
5
favourites (1.6 per 1k visits)
18 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

15k (10k after tax)
15,000 R$
vlcsnap-2025-12-29-12h34m02s295.png
1,000 R$
DOUBLE GALAXYS!
400 R$
Double Jump Height!
300 R$
DOUBLE SPEED! 50% off
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,546 · 0.00% win
First Match! · other1,574 · 0.00% win
Spooky mode! · other469 · 0.00% win
First Win! · progression109 · 0.00% win
Not so spooky! · other41 · 0.00% win
RD HALLOWEEN EVENT! · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.