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The Floor Is LAVA!  [đŸ”„NEW]

The Floor Is LAVA! [đŸ”„NEW]

A Roblox experience owned by Kuzanoka & Marka Games.

ObbyENobstacle coursetrolling mechanicspet collection

The Floor Is LAVA! [đŸ”„NEW] is an obby experience created on 2024-08-18. It has recorded 981,686 lifetime visits and 90,442 favorites. The current like percentage stands at 69 percent. Zero players are currently active in the game.

Description (written by the developer; not a statement by this register)

👋Welcome to [đŸ”„NEW] Floor Is LAVA! ⏰While the Lava is rising, can you reach the top to survive? đŸ§©Unlock Different Items to Troll People! ✹Unlock the Pets that give you a Trail! ❗Play for 10 Minutes to get the Web-Shooter! Tags: The Floor Is Lava, Game, Easy, Lava, Floor

Last updated by the developer 23 Jan 2026, 07:48 UTC.

0
playing (measured 12 Aug 2026, 02:36 UTC)
981,686
lifetime visits
69%
liked (531 👍 / 241 👎)
90,419
favourites (92.1 per 1k visits)
18 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
1,399 R$
Golden Flying Carpet
799 R$
Deadly Sword
799 R$
PUSH OTHERS
599 R$
Flying Cloud
599 R$
Jetpack
399 R$
Lava Shield
399 R$
x2 Cash
249 R$
Super Coil
249 R$
x2 Health
199 R$
Grappling Hook
199 R$
x2 Speed
179 R$
Boombox
99 R$
x2 Jump
99 R$
x2 Vote
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome762,026 · 0.00% win
1 Win · progression398,588 · 0.00% win
10 Wins · progression53,084 · 0.00% win
50 Wins · progression793 · 0.00% win
100 Wins · progression152 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:4969no change
14 Aug 2026, 15:4669first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.