Survival
A Roblox experience owned by #Astro Studio.
Fighting & PvPENFFASword FightingDeathmatch
Description (written by the developer; not a statement by this register)
⚔Welcome to Survival! ⚔ Everyone will be teleported to the map and have a grace period to run around the map. After the grace period it is a sword fight FFA. Once there is 10 players left deathmatch/DM will occur. The 10 players will be teleported to a smaller building to FFA. The winner of deathmatch will win! RULES: 300+ ping rule, if you are constant 300 ping you cannot play sorry 12 or more studs is a bring back Teaming is allowed Disconnect = out No cheating No using VIP admin commands like cape Join the group and COMMUNICATIONS SERVER!
Last updated by the developer 30 Oct 2024, 01:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 15:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.