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EKHL Relaunch

EKHL Relaunch

A Roblox experience owned by AltitudeDev.

SportsENsportshockeycompetitive

EKHL Relaunch is a sports experience created on 2024-08-19. It has 3,575,153 lifetime visits, 1,645 favorites, and a 76% like percentage. Currently, 52 players are active. The game features competitive elements such as celebrations and team venues.

Description (written by the developer; not a statement by this register)

Welcome to the official Elite Knee Hockey League! We are in the midst of our 9th season with exciting and competitive elements like celebrations, authentic team venues, body checks bardown snipes and more! Developed by Therondawg and Brusk74 with credit to many others!

Last updated by the developer 3 Jul 2026, 01:03 UTC.

52
playing (measured 11 Aug 2026, 03:18 UTC)
3,575,153
lifetime visits
76%
liked (867 👍 / 272 👎)
1,792
favourites (0.5 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:1810first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fan Gear
75 R$
Six Seven Celebration
40 R$
Griddy
40 R$
Stick Break Celly
40 R$
Jump
20 R$
Pushup Celly
20 R$
Call to Toronto
20 R$
Panther Slide
20 R$
Flying Eagle Celebration
20 R$
Swipe the Ice
20 R$
Swipe the Ice and Point
20 R$
Sniper Celly
20 R$
Hug the Sky
20 R$
Bow and Arrow
20 R$
Panarin Kick
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Save That Thing! · other32,984 · 1.5% win
Throw The Hats! · other5,755 · 0.30% win
Fighter · other5,477 · 0.40% win
Blanked · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.514 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked13 September 2026 — 76 % liked23 September 2026 — 76 % liked3 October 2026 — 77 % liked13 October 2026 — 76 % liked23 October 2026 — 76 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:3376no change
13 Oct 2026, 04:3276-1
3 Oct 2026, 04:3177+1
23 Sept 2026, 04:3076no change
13 Sept 2026, 04:2376no change
3 Sept 2026, 04:2376no change
24 Aug 2026, 04:2276no change
14 Aug 2026, 04:2176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.