EKHL Relaunch
A Roblox experience owned by AltitudeDev.
SportsENsportshockeycompetitive
EKHL Relaunch is a sports experience created on 2024-08-19. It has 3,575,153 lifetime visits, 1,645 favorites, and a 76% like percentage. Currently, 52 players are active. The game features competitive elements such as celebrations and team venues.
Description (written by the developer; not a statement by this register)
Welcome to the official Elite Knee Hockey League! We are in the midst of our 9th season with exciting and competitive elements like celebrations, authentic team venues, body checks bardown snipes and more! Developed by Therondawg and Brusk74 with credit to many others!
Last updated by the developer 3 Jul 2026, 01:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 03:18 | 10 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 04:22 | 76 | no change |
| 14 Aug 2026, 04:21 | 76 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.