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Sled Down The Highest Mountain

Sled Down The Highest Mountain

A Roblox experience owned by Studio Inked.

SportsENsnowboardingmountain climbingrebirth mechanic

Sled Down The Highest Mountain is a sports experience created on 2024-08-19. It has 13,484,089 lifetime visits, 1,154,086 favorites, and a 96% like percentage. Currently, one user is playing. The game features climbing and sports mechanics with premium speed benefits.

Description (written by the developer; not a statement by this register)

Are you brave enough to reach the top of the highest MOUNTAIN ever? Climb the BIGGEST MOUNTAIN to come back down with the craziest sports like Snowboarding or Gliding! ⭐ ⚡️ Premium benefits: Premium players get free +5 speed ⚡️ Make sure to CLIMB multiple times by rebirthing to unlock cooler Extreme SPORTS!

Last updated by the developer 27 Jul 2026, 23:52 UTC.

1
playing (measured 10 Aug 2026, 14:02 UTC)
13,484,089
lifetime visits
96%
liked (212,758 👍 / 9,804 👎)
1,154,127
favourites (85.6 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fly
699 R$
Snowmobile
499 R$
Laser Gun
399 R$
Jetpack
299 R$
Rocket Launcher
199 R$
+30 Speed
189 R$
Classic Sword
99 R$
Sprint
99 R$
Speed Coil
79 R$
+20 Speed
79 R$
Gravity Coil
49 R$
+10 Speed
39 R$
Transmorpher
19 R$
Auto Climb
9 R$
Mega Flag
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome10,524,370 · 100.0% win
Winner! · other3,671,797 · 62.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3196no change
13 Aug 2026, 18:3096first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.