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🎢 Carnival Tycoon v1

🎢 Carnival Tycoon v1

A Roblox experience owned by Split Second Studios.

TycoonENamusement parkride buildingmanagement simulation

Description (written by the developer; not a statement by this register)

🎡 Welcome to Carnival Tycoon! On this experience, you build a massive carnival, which is sometimes also known as a fairground, amusement park or a theme park, with all sorts of awesome rides and shops! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards - Added VIP Carnival Tycoon, by Split Second Studios Compatible with all devices. Tags: carnival tycoon, rides, rollercoaster, rollercoaster simulator, bumper cars, new, beta, alpha, tycoon, theme park, theme park tycoon, festival tycoon, carnivals, fairground, fairground tycoon, American fairground, robloxia, amusement, amusement park, fun

Last updated by the developer 26 Jun 2026, 15:09 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
325,696
lifetime visits
76%
liked (771 👍 / 246 👎)
5,870
favourites (18.0 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
VIP
150 R$
Magic Carpet
75 R$
Gravity Coil
50 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome203,777 · 100.0% win
Completed The Tycoon! · progression5,747 · 0.00% win
First Rebirth! · progression3,126 · 0.00% win
Third Rebirth! · progression164 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7615 August 2026 — 76 % liked4 September 2026 — 76 % liked24 September 2026 — 76 % liked15 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 04:3176no change
4 Sept 2026, 02:3876no change
15 Aug 2026, 00:3176first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.