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[☕ NEW] Find Anime Morphs

[☕ NEW] Find Anime Morphs

A Roblox experience owned by Anime Morphs Creating.

AdventureENanimemorphsfind and collect

[☕ NEW] Find Anime Morphs is an adventure experience created on 2024-08-19. The game has recorded 1,329,249 lifetime visits and 137,878 favorites. Currently, zero users are playing. The title holds an 82% like percentage. Tags associated with the experience include anime, find morphs, anime morphs, fighting, and morphs.

Description (written by the developer; not a statement by this register)

😎 JOIN THE GROUP AND LIKE THE GAME TO GET FREE MORPHS 😎 https://www.roblox.com/groups/34813026/Anime-Morphs-Creating#!/about 😴 Find ANIME morphs 😴 🤔 Explore the map and complete different tasks 🤔 🙂 Play with friends 🙂 Tags: anime, find morphs, anime morphs, fighting, morphs

Last updated by the developer 4 Jan 2026, 17:54 UTC.

0
playing (measured 10 Aug 2026, 19:51 UTC)
1,329,249
lifetime visits
82%
liked (254 👍 / 57 👎)
137,880
favourites (103.7 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
799 R$
Open All Morphs
699 R$
Premium
499 R$
Brain Car
399 R$
Chops Mount
399 R$
Dino Mount
399 R$
Squid Car
399 R$
Combo Coil
299 R$
Gravity Coil
199 R$
Speed Coil
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome880,813 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked13 September 2026 — 82 % liked14 August 202613 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 15:3282no change
14 Aug 2026, 13:1682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.