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Pyramid Eaters

Pyramid Eaters

A Roblox experience owned by lulfruit squad 4.

ObbyENfood collectiongrowth mechanicpower-ups

Pyramid Eaters is an obby experience created on 2024-08-19. It has recorded 4,663,631 lifetime visits and 470,331 favorites. Currently, one player is active. The title holds an 89% like percentage. The description outlines gameplay involving food collection, player chasing, and power-up usage.

Description (written by the developer; not a statement by this register)

👋 Welcome to Pyramid Eaters! 🌟 Go around the map collecting food in order to grow big! Chase smaller players and avoid bigger players! Pick up various power-ups that spawn and buy OP potions! Purchase & win exclusive skins! Can you be the best pyramid? 👍 If you enjoyed the game, please Like + Favorite! Thank you a lot! 💎 Use code "RELEASE"!

Last updated by the developer 18 Sept 2024, 21:28 UTC.

1
playing (measured 10 Aug 2026, 18:32 UTC)
4,663,631
lifetime visits
89%
liked (3,237 👍 / 400 👎)
470,324
favourites (100.8 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Speed! [Permanent]
558 R$
2x Size! [Permanent]
398 R$
+10,000 Start Size!
269 R$
Magnet! [Permanent]
179 R$
+5,000 Start Size!
139 R$
+2,000 Start Size!
69 R$
VIP!
21 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:0789no change
14 Aug 2026, 02:0789first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.