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Spider Escape 🕷️ [HORROR]

Spider Escape 🕷️ [HORROR]

A Roblox experience owned by Hide-Kill.

HorrorENhorrorescapespider

Spider Escape 🕷️ [HORROR] is a horror experience created on 2024-08-19. It has accumulated 6,291,515 lifetime visits and 238,852 favorites. Currently, 4 players are active. The game holds a 65% like percentage. It features one chapter with secrets and offers a speed boost for Premium players.

Description (written by the developer; not a statement by this register)

Just a spider, how dangerous could it be? 🕷️🕸️ 🎧 📷 Headphones & max graphics recommended Premium players have an automatic boost of +1 Speed! Create a free VIP server and play alone or with friends for the best experience. Leave a like if you enjoy this game! Game currently has 1 chapter, with a couple secrets! Good luck!

Last updated by the developer 11 Aug 2025, 06:04 UTC.

4
playing (measured 10 Aug 2026, 21:53 UTC)
6,291,515
lifetime visits
65%
liked (3,337 👍 / 1,774 👎)
240,551
favourites (38.2 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:5320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flamethrower
1,199 R$
Hubert Pet
1,197 R$
Invisibility Cloak
799 R$
Key Pet
399 R$
x2 Wins
399 R$
Rainbow Trail
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,975,246 · 100.0% win
Chapter 1 · progression244,486 · 5.8% win
Spider on Fire! · other1,055 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6513 August 2026 — 65 % liked23 August 2026 — 65 % liked2 September 2026 — 65 % liked12 September 2026 — 65 % liked22 September 2026 — 65 % liked2 October 2026 — 65 % liked12 October 2026 — 65 % liked22 October 2026 — 65 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:4965no change
12 Oct 2026, 23:4865no change
2 Oct 2026, 23:4765no change
22 Sept 2026, 23:4665no change
12 Sept 2026, 23:4565no change
2 Sept 2026, 23:3865no change
23 Aug 2026, 23:3765no change
13 Aug 2026, 23:3765first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.