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the mickey game

A Roblox experience owned by rickey rat studios.

OtherENcharacterfan-madesimple

Description (written by the developer; not a statement by this register)

mickey mouse - credits richy guy (THIS IS A SEPERATE GAME FROM UNFAIR OPS AND RICH GUY)

Last updated by the developer 15 Jul 2026, 17:15 UTC.

0
playing (measured 12 Aug 2026, 00:33 UTC)
139,628
lifetime visits
63%
liked (160 👍 / 96 👎)
341
favourites (2.4 per 1k visits)
19 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tomzsec Assist
676,767,676 R$
THE FRONTMAN
50,000 R$
Webhook access
20,000 R$
hoster
10,000 R$
vip rank/Early access skin pack
500 R$
Mickey Ops needs Your Help!
100 R$
tree planted in foot forest
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lose to Mickey · other3,123 · 0.00% win
Triumph · other905 · 0.00% win
Beat Dustsanity · progression467 · 0.00% win
beat juggernaut gamemode · progression414 · 0.00% win
FREAKY ALPHA · other306 · 0.00% win
defeat laser eyes mickey the 3rd · progression290 · 0.00% win
beat cyan papyrus invasion · progression233 · 0.00% win
WRONG TIMELINE · other229 · 0.00% win
. · other219 · 0.00% win
THE BOSTON MOUSE · other155 · 0.00% win
Chop alt · other113 · 0.00% win
Defeat the tung. · progression88 · 0.00% win
FEARLESS · other87 · 0.00% win
The deal. · other85 · 0.00% win
advanced mercendary · other75 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

626362.515 August 2026 — 62 % liked25 August 2026 — 63 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:0663+1
15 Aug 2026, 08:0562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.