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Western Tomfoolery

Western Tomfoolery

A Roblox experience owned by NUBS_.

RoleplayENwesterncombatroleplay

Description (written by the developer; not a statement by this register)

ye haw (W.I.P) NOTE: Most guns require you to hold the R key to reload instead of pressing it once. You can use this to cancel reloads if your in a bad spot. PRO TIP: Read tooltips if the item has one. (I put time into these) Functional buildings: 1: Sheriff office 2: Both shops 3: Hotel 4: Post office 5: Saloon/Tavern 6: Stable FIST CONTROLS: F = Block R = Counter E and Q = Kicks Roadmap: 1: Finish game maybe? 2: Microtransactions 🤑🤑🤑 3: Profit? Credits: 1: FireCraft_154altalt (Main modeler) 2: JediLiamP (Lead dev, main scripter, minor modeler)

Last updated by the developer 19 Aug 2026, 04:00 UTC.

2
playing (measured 19 Aug 2026, 04:37 UTC)
548
lifetime visits
100%
liked (9 👍 / 0 👎)
9
favourites (16.4 per 1k visits)
20 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 04:372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
100 R$
Carcano Rifle
35 R$
(READ DESC) Morena Repeater
12 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome56 · 0.00% win
Bounty Hunter · progression30 · 0.00% win
“Back in my day...” · other16 · 0.00% win
FÜR DAS VATERLAND!!!!! · other13 · 0.00% win
Bank robber · other11 · 0.00% win
Treasure! · collection10 · 0.00% win
Rich Gunsmith · progression7 · 0.00% win
¡Viva México! · other5 · 0.00% win
Shovel? · secret5 · 0.00% win
Land of the free! · other4 · 0.00% win
Supply and Demand · other4 · 0.00% win
Doppelgänger · other3 · 0.00% win
Contributor! · other2 · 0.00% win
Für Preußen! · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

10021 August 2026 — 100 % liked31 August 2026 — 100 % liked21 August 202631 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 99–101 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
31 Aug 2026, 04:06100no change
21 Aug 2026, 00:18100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.