Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Medieval Fantasy RPG

Medieval Fantasy RPG

A Roblox experience owned by The Crooked Moon.

RacingENMedievalFactionsRoleplay

Description (written by the developer; not a statement by this register)

EARLY PUBLIC TESTING RELEASE Welcome to Grothmar Valley, a medieval fantasy RPG currently in active development. This is an early public testing release focused on core gameplay and gathering community feedback. Explore the world, roleplay with others, create or join factions, fight for territory, and build your own stories and adventures. Current State: ⚔️ Basic faction systems and territory gameplay 🧭 Exploration and roleplay-focused gameplay 🛠️ Core systems are still being developed 🚧 Many RPG features, mechanics, creatures, and content are not yet implemented Important: ⚠️ Progress is temporary. A major inventory/data wipe will occur in a future update as development continues. Your feedback, support, and 👍 likes help shape the future of Grothmar Valley. Tags: RPG, Fantasy, Roleplay, Adventure, Factions, Open World, Directional Combat, Hunting, Dungeons

Last updated by the developer 18 Jul 2026, 17:53 UTC.

1
playing (measured 10 Aug 2026, 20:00 UTC)
240,426
lifetime visits
78%
liked (2,352 👍 / 648 👎)
12,990
favourites (54.0 per 1k visits)
20 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elf Race
1,500 R$
Hide Faction
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Journey Begins · welcome13,006 · 87.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7815 August 2026 — 78 % liked25 August 2026 — 78 % liked4 September 2026 — 78 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:0578no change
25 Aug 2026, 03:0778no change
15 Aug 2026, 02:5178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.