Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
don't go to the donalds at 5 am

don't go to the donalds at 5 am

A Roblox experience owned by Skel's Studios.

HorrorENhorrormemestory

Description (written by the developer; not a statement by this register)

a story game with much lore but also many jokes and you can: explore many scary landscapes (probably) and toilet ananas nasdas don't go to the donalds at 5 am mcdonalds thats basically it.

Last updated by the developer 10 Aug 2026, 01:43 UTC.

0
playing (measured 13 Aug 2026, 12:02 UTC)
5,948
lifetime visits
67%
liked (28 👍 / 14 👎)
85
favourites (14.3 per 1k visits)
20 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Skinpack
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Poisoned · other358 · 0.00% win
Piano · other313 · 0.00% win
Car Accident · other283 · 0.00% win
A Failure · other246 · 0.00% win
👾 · other246 · 0.00% win
Purple Guy · other241 · 0.00% win
toilet ananas nasdas · other194 · 0.00% win
Professional Maintenance · other161 · 0.00% win
Water · other157 · 0.00% win
Fresh Drink · collection93 · 0.00% win
No Evidence Left · progression87 · 0.00% win
Yellow Madness · other76 · 0.00% win
The Abandoned Antenna · collection71 · 0.00% win
Who is living here? · other54 · 0.00% win
The wrong place · secret54 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

677269.517 August 2026 — 72 % liked6 September 2026 — 70 % liked16 September 2026 — 68 % liked16 October 2026 — 67 % liked17 August 202616 October 2026
4 measurements spanning 60 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 21:4967-1
16 Sept 2026, 19:4568-2
6 Sept 2026, 19:3870-2
17 Aug 2026, 19:2072first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.