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[NEW VEHICLE] Northwest Mud Park

[NEW VEHICLE] Northwest Mud Park

A Roblox experience owned by Howl | Studios.

RacingENoff-road simulationvehicle customizationmultiplayer racing

[NEW VEHICLE] Northwest Mud Park is a racing experience created on 2024-08-20. The game supports mobile, console, and PC platforms. It has recorded 3,280,509 lifetime visits and 5,977 favorites. The current like percentage stands at 75. The experience focuses on rock crawling and 4x4 offroad simulation. It is currently in beta status with weekly updates.

Description (written by the developer; not a statement by this register)

[Updates Weekly] - This game is in beta expect bugs and glitches [GAME SUPPORTS MOBILE / CONSOLE / PC] [Description] - Rock Crawling / Mudding - 4x4 Offroad / Rock Bouncing - Realistic Vehicles / Simulation [Update V1.0] - Fully re made the GUI - Changed all vehicles (Audios, Tunes) - Small changes to maps - Better leader boards - You now make more money - You can earn money from driving rewards now [Coming Soon] - New premium vehicle & normal vehicle - Bounty holes (Redoing the old system will be alot better) - More mud effects when driving through [Tags] Mud, Mudding, 4x4, Trucks, Mud Park, Rock Crawling, Vehicles, Quads, Atvs, FourWheeler, Mud pit, Offroad, Offroading, dirtbike, Ford Trucks, Rock Crawling, Mud Racing, Suspension, Mountain Trails, Snow Adventures, 4x4 Off-Road, Racing, Expeditions, Wilderness Exploration, Off-Road Vehicles, Scenic Landscapes, Multiplayer Racing, Rugged Terrain, Realistic Driving

Last updated by the developer 5 Jun 2026, 19:29 UTC.

0
playing (measured 10 Aug 2026, 22:05 UTC)
3,280,509
lifetime visits
75%
liked (760 👍 / 251 👎)
5,978
favourites (1.8 per 1k visits)
20 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sand Rail V2
350 R$
Trophy Truck
300 R$
1966 Chevy C10
250 R$
Double Earnings
250 R$
Sand Rail
250 R$
Dodge Charger
200 R$
Cybertruck
200 R$
Additonal Vehicle Spawn
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome1,851,307 · 50.0% win
You played the Forest map · welcome1,528,659 · 50.0% win
You played the Sand Dunes map · progression432,598 · 0.00% win
You played the Snowy Forest · welcome359,629 · 25.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:0775no change
14 Aug 2026, 05:0575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.