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Cellmates [🔊VC]

Cellmates [🔊VC]

A Roblox experience owned by Ben's Games!.

Social & hangoutENprisonsocial hangoutvoice chat

Cellmates [🔊VC] is a social-hangout experience created on 2024-08-20. It has accumulated 27,604,767 lifetime visits and 710,481 favorites. Currently, 32 users are playing. The game holds a 94% like percentage. It features prison-themed social interaction with voice chat capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Cellmates, a prison-themed social hangout game. 🔊 Voice Chat recommended for the best experience 💸 Earn cash by playing, and use them to purchase tools, customise your profile, and more! ⭐ Don't forget to Like the game if you enjoyed + Join the group to chat with other players! ⚠️ Inappropriate behaviour will result in a permanent ban. Prison, Cell, Cellmates, VC, Chat, Voice Chat, Social Hangout, Jail, Mic Up

Last updated by the developer 31 Jan 2026, 19:12 UTC.

32
playing (measured 10 Aug 2026, 14:08 UTC)
27,604,767
lifetime visits
94%
liked (40,159 👍 / 2,453 👎)
712,017
favourites (25.8 per 1k visits)
20 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0837first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Security Guard!
1,999 R$
VIP
499 R$
+2 Tools Equipped
349 R$
Even Larger Party!
299 R$
Larger Party
199 R$
Infinite Skips
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome11,114,143 · 100.0% win
Played for 10 Minutes · other3,101,364 · 31.6% win
Played for 30 Minutes · other1,095,422 · 10.3% win
Played for 1 Hour · other525,585 · 3.6% win
Played for 1 Day · welcome7,244 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9423 August 2026 — 94 % liked2 September 2026 — 94 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:5394no change
23 Aug 2026, 15:4594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.