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Gold Rush [ BETA ]

Gold Rush [ BETA ]

A Roblox experience owned by Game Zone Guild.

TycoonENminingbusiness managementsimulator

Gold Rush [ BETA ] is a tycoon experience created on 2024-08-20. The game has accumulated 3,401,231 lifetime visits and 73,161 favorites. Currently, three users are playing. The title holds a 92% like percentage. The description outlines gameplay involving digging dirt, washing paydirt, and hiring workers to expand a business.

Description (written by the developer; not a statement by this register)

⛏️Welcome to Gold Rush ! Live the life of a Paydirt Businessman and expand your business! How to play: ⛏️Go and dig some dirt ! 🔥 Unload your dirt on your Paydirt Washing Belt. 💎Collect the Gold and melt it into Gold Bars. 💼Hire workers to do the work for you. 📊Watch your business grow! 👍 Join the group for +2 Workers! 👍 Thumbs up and favorite for more updates Codes : > 500Likes < [ +10 mins Big Luck Boost ] > 1000Likes < [ +10 mins Small Luck Boost ] > 2000Likes < [ +1 Permanent worker ] ( If it doesn't work try on a private server ) Tags -------- Gold Rush, Gold Paydirt Simulator, Paydirt Washing, Gold Washing, gold mining, gold business, gold nuggets, gold fragments, gold tycoon, gold simulator, gold washing tycoon, gold washing simulator, gold game, washing game, simulator, tycoon, gld rush, gld rsh, money, sword, invest, manage, business

Last updated by the developer 3 Nov 2024, 04:27 UTC.

3
playing (measured 10 Aug 2026, 15:22 UTC)
3,401,231
lifetime visits
92%
liked (34,025 👍 / 2,863 👎)
73,174
favourites (21.5 per 1k visits)
20 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:225first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$
Stronger Workers
99 R$
Faster Workers
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Paydirt Washer! · other1,672,891 · 100.0% win
BETA TESTER · other1,671,616 · 100.0% win
Ten thousand! · progression598,154 · 67.5% win
Hire a worker! · other492,858 · 50.6% win
One hundred thousand! · progression370,895 · 32.1% win
1/4 Millionaire! · progression295,374 · 28.7% win
Millionaire! · other175,995 · 18.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4892no change
14 Aug 2026, 04:4792first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.