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Rogue Reborn

Rogue Reborn

A Roblox experience owned by Rogue Reborn Studios.

Fighting & PvPENfaction warfarepvp combatelemental powers

Description (written by the developer; not a statement by this register)

Welcome to Rogue Reborn! Step into a world where factions clash, and only the strongest survive. In this exhilarating Roblox adventure, you'll choose your allegiance and engage in intense PvP combat that will test your skills, strategy, and teamwork. Key Features: Faction Warfare: Align yourself with one of the powerful factions vying for control. Will you join the stealthy Shadows, the brute strength of the Titans, or perhaps the elemental mastery of the Elementals? Each faction offers unique abilities and playstyles. Dynamic Combat System: Engage in fast-paced battles using an arsenal of weapons, to your bare fists! Master the art of melee and ranged combat as you fight for supremacy. Elemental Powers: Harness the forces of nature! Unlock and wield elemental abilities to gain the upper hand in battles. Fire, water, earth, and air are at your fingertips—choose wisely! Customization: Personalize your character with an array of gear, outfits, and weapons!

Last updated by the developer 5 Aug 2025, 19:33 UTC.

0
playing (measured 11 Aug 2026, 13:00 UTC)
131,080
lifetime visits
84%
liked (368 👍 / 69 👎)
493
favourites (3.8 per 1k visits)
21 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Perfect Flame
1,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8415 August 2026 — 84 % liked14 September 2026 — 84 % liked15 August 202614 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 10:1684no change
15 Aug 2026, 08:3684first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.