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⚔️ Anime Sword PVP

⚔️ Anime Sword PVP

A Roblox experience owned by Oh My Crazy Games.

Fighting & PvPENanimepvpsimulator

Description (written by the developer; not a statement by this register)

💪 Train your strength with your sword! 🥊 Fight with your sword and become the King of the Dojo! 🥚 Buy pets and increase your power! 🔄 Rebirth to get more strength and better swords! ⚔️ Defeat Bosses to get more victories! 🏆 Train to reach the highest ranking! ⭐ Like and mark the game as a favorite! New Code: 500LIKES Next Goal: 5000 Likes 🔥 Join the group and like the game to get the free victory chest! https://www.roblox.com/groups/7056632/Oh-My-Crazy-Games 👥 Friend Invite Benefits: +20% 🤍 Made by OhMyCrazyGames Tags: Swords, Simulator, training, anime, Idle, clicker, pets, auto click, pvp, fight, fighting, blade, saber.

Last updated by the developer 30 Jul 2026, 23:40 UTC.

0
playing (measured 10 Aug 2026, 14:03 UTC)
437,853
lifetime visits
96%
liked (3,281 👍 / 141 👎)
27,690
favourites (63.2 per 1k visits)
21 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dual Sword
299 R$
Lucky Pets
199 R$
+2 Equipped Pet
199 R$
Double Wins
199 R$
Fast Swing
199 R$
Double Strenght
199 R$
Hatch 3 eggs
99 R$
Auto hatch
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome207,936 · 0.00% win
Coming Back · other59,583 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked4 September 2026 — 96 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:1896no change
14 Aug 2026, 22:0896first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.