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Steal Everything

Steal Everything

A Roblox experience owned by Yeet Pizza Productions.

RoleplayENstealthheistsandbox

Description (written by the developer; not a statement by this register)

New! Playground map - 3 new Characters - New Map - Backpack Glow-Ups - New Codes! You have a crazy idea and try to steal things from places around the world! 🪙 Earn coins by stealing items from different locations including convenience stores to banks. Make sure to be stealthy and not get caught up in the guards business or you will get hit in the face! By better backpacks to increase storage to rob more items! Get better characters to increase your odds of robbing the place without getting caught. 🪙 Codes: Playground Update 10KVISITS 30FAVS Join Our Group! Developers: - Pizzabruh675 [Lead Level and Map Designer] - Dumbyeet1111 [Developer and Owner] -Olksfly3000 [Tester] -DylanB2305 [Tester] -OOFFFFdddddd [Tester] -Powerrangerjonah [Tester] This game is heavily inspired by Rob a place and Rob a Convenience Store. Tags : Thief, Rob, Store, Police, Cop, Steal, Stolen, Bad Guys, Robber

Last updated by the developer 5 Aug 2026, 23:27 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
28,460
lifetime visits
70%
liked (32 👍 / 14 👎)
56
favourites (2.0 per 1k visits)
21 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Steampunk-Pack
599 R$
🪙2x Coins🪙
499 R$
KING BUNDLE
349 R$
FUTURISTIC BUNDLE
249 R$
StarterPack
99 R$
+50 Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Players To rebirth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.