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Survive FREAKY Sukuna

Survive FREAKY Sukuna

A Roblox experience owned by • DELTA •.

HorrorENanimehorrorsurvival

Survive FREAKY Sukuna is a horror experience created on August 22, 2024. The game has accumulated 6,778,212 lifetime visits and holds 49,475 favorites. Currently, three users are playing. The title maintains an 87% like percentage. It features a narrative involving Sukuna and Megumi Fushiguro within a cooking-themed setting.

Description (written by the developer; not a statement by this register)

🔥CHAPTER 3 AUGUST 19🔥 - 2 ENDINGS Welcome to the grand re-opening of Sukuna's MALEVOLENT KITCHEN! Because we ALL wanted the sequel. There will be no more "Culling Games", instead.. The COOKING GAMES!!!! ---------------------------------------- Welcome to SUKUNA'S MALEVOLENT KITCHEN... 🔥 😛 HELLO!! MY NAME IS SUKUNA!! 😛 🍽️ THIS IS MY BELOVED KITCHEN, RATED #1 IN THE WORLD!! 🍽️ AS MY NEW (and only) EMPLOYEE, YOU ARE TO FULFILL YOUR DUTIES.. 😈 To anybody getting this message, my name is Megumi Fushiguro. Sukuna MUST be stopped. I can't do it alone.

Last updated by the developer 15 May 2026, 03:10 UTC.

3
playing (measured 10 Aug 2026, 23:18 UTC)
6,778,212
lifetime visits
87%
liked (14,005 👍 / 2,088 👎)
49,233
favourites (7.3 per 1k visits)
22 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1836first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MAGIC CARPET
1,000 R$
Skip Dialog!
99 R$
PLUSH DESTROYER!
75 R$
MEDKIT
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome1,610,598 · 0.00% win
Nya! · other592,040 · 0.00% win
FIRED · other434,221 · 0.00% win
ADAPTATION · other414,521 · 0.00% win
MALEVOLENT KITCHEN COMPLETED · progression333,596 · 0.00% win
DEATH · other250,479 · 37.2% win
Back Where We Left Off · other218,150 · 68.2% win
Fresh Air! · other184,289 · 58.9% win
Driving In My Car · other171,901 · 46.5% win
I'm Like That · other56,644 · 12.4% win
MALEVOLENT KITCHEN · other54,715 · 0.00% win
NERVES · other26,322 · 0.00% win
TRICK OR TREAT · other22,951 · 0.00% win
Aced Attorney · other20,832 · 0.00% win
COOK BURGERS · other15,850 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked12 September 2026 — 87 % liked22 September 2026 — 87 % liked2 October 2026 — 87 % liked12 October 2026 — 87 % liked22 October 2026 — 87 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:1887no change
12 Oct 2026, 23:1787no change
2 Oct 2026, 23:1687no change
22 Sept 2026, 23:1587no change
12 Sept 2026, 23:0887no change
2 Sept 2026, 23:0787no change
23 Aug 2026, 23:0687no change
13 Aug 2026, 23:0587first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.