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🔥Burn The Place

🔥Burn The Place

A Roblox experience owned by Funni Creations.

Sandbox & buildingENfire simulationphysics sandboxupgrade mechanics

🔥Burn The Place is a sandbox-building experience created on 2024-08-22. It currently has 194 players. The game has accumulated 20,910,779 lifetime visits and 2,590,524 favorites. Its like percentage is 80.

Description (written by the developer; not a statement by this register)

🔥Burn the place, upgrade to get better gear, and become the most powerful on the server!🔥 🎁JOIN THE GROUP FOR SPECIAL REWARDS!🎁 https://www.roblox.com/communities/34812104/Funni-Creations Make sure to - Favorite⭐ - Follow ⚡ - Like👍 - Have Fun Tags: Burn, burn down, fire, spread, Bloxville, classic, physics, sandbox, fun, maps, funny

Last updated by the developer 5 Apr 2026, 14:48 UTC.

64
playing (measured 21 Aug 2026, 20:54 UTC)
20,987,382
lifetime visits
79%
liked (1,951 👍 / 534 👎)
2,743,724
favourites (130.7 per 1k visits)
22 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

647167.510 August 2026 — 71 players21 August 2026 — 64 players10 August 202621 August 2026
2 measurements spanning 11 days, net -7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–72 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5464-7
10 Aug 2026, 19:5271first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Flames
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank You For Playing! · welcome11,278,056 · 100.0% win
Loads Of Flames ! · collection9,709 · 0.20% win
All Tools · collection9,675 · 0.10% win
All Flame Upgrades · collection1,529 · 0.00% win
All Trails · progression1,236 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798079.513 August 2026 — 80 % liked21 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked12 September 2026 — 79 % liked22 September 2026 — 79 % liked2 October 2026 — 79 % liked12 October 2026 — 79 % liked22 October 2026 — 79 % liked1 November 2026 — 79 % liked13 August 20261 November 2026
10 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:0579no change
22 Oct 2026, 17:0379no change
12 Oct 2026, 17:0279no change
2 Oct 2026, 17:0179no change
22 Sept 2026, 16:5379no change
12 Sept 2026, 16:5279-1
2 Sept 2026, 16:4980no change
23 Aug 2026, 16:3480no change
21 Aug 2026, 20:5480no change
13 Aug 2026, 16:2380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.