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๐Ÿ”ฅ 500 STAGE Fundamental Paper Education Elevator

๐Ÿ”ฅ 500 STAGE Fundamental Paper Education Elevator

A Roblox experience owned by CLonix Studio.

HorrorENhorrorMiss Circlesurvival

๐Ÿ”ฅ 500 STAGE Fundamental Paper Education Elevator is a horror experience created on 2024-08-22. It has recorded 506,474 lifetime visits and 107,201 favorites. The game holds a 62% like percentage. Currently, zero users are playing. The description highlights survival mechanics across different floors and mentions secret discoveries.

Description (written by the developer; not a statement by this register)

๐Ÿ˜ฑ Can you survive the Miss Circle Scary Elevator?! ๐Ÿ˜ฑ ๐Ÿ”ฅ This is a survival game where you try to stay alive on different floors ๐Ÿ”ฅ ๐Ÿ‘ FREE ADMIN UPDATE AT 90% LIKES! ๐Ÿ‘ ๐Ÿ”ฅ EVERY 50 LIKES, WE ADD 50 NEW FLOORS. ๐Ÿ”ฅ โ˜ ๏ธ Good luckโ€”you'll need it, since there's a 99.99% chance YOU WILL DIE. โ˜ ๏ธ ๐ŸŽ Find 12 secrets and get a MAGIC GIFT! ๐ŸŽ P.S If you liked this game, don't forget to ๐Ÿ‘ Like, โญ Favorite, and ๐Ÿ”” Follow! Tags: Miss Circle, Fundamental Paper Education, FPE, Roleplay, RP, Elevator, Scary, Horror, Survive, AliceFPE, MissCircleFPE

Last updated by the developer 12 Apr 2025, 19:37 UTC.

0
playing (measured 11 Aug 2026, 03:33 UTC)
506,474
lifetime visits
62%
liked (178 ๐Ÿ‘ / 107 ๐Ÿ‘Ž)
107,201
favourites (211.7 per 1k visits)
22 August 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome ยท welcome356,947 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.